A Road kit is a data asset that stores a collection of props used to create a road.
To Set up a road kit, we use the “PCC_Road_Spline” located in “ProceduralCityCreator–>PCC_Modules”.
Place it in the level and check “activate props” in “Road Settings” tab.
The PCC_Road_Spline has 6 subsystems that allows to create any kind of road, path, tunnels, bridges, freeway, ramps, highways, bunkers etc…
– The Meshes Around Spline Subsystem aka MAS, is used to spawn meshes that need to deform for instance like the road mesh, sidewalk, curb, fence etc…
– The Props along Spline Subsystem aka PAS, is used to spawn meshes that repeat after some distance like Light Poles, Trees, Road Lanes, Scattered Trash ect…
– The Props at Spline Points Subsystem aka PAP, is used to spawn meshes at each points of the spline like the Traffic Lights, Road Marking, Turn Arrows etc…
– The Segments along Roads Subsystem aka RAS, is used to create multiple spline segments from the main spline for things like road median.
– The Deco Per Socket Subsystem aka DPS, is used to attach meshes and blueprints to other meshes.
– The Material Subsystem aka MA, is used to procedurally change & set materials to meshes for complex looking roads.
The updated tutorial series is coming soon, meanwhile you can use the legacy tutorial series