A- Exploring more spawning options
The plot has more spawn options that you can use for different scenarios.
In the “Spawning” tab, look for “Spawn Algorithm” and switch its value to:
– PSB Gen (Edge Based): Use to spawn PSB Buildings that try to follow the plot spline curvature like in real-world.
– PSB Gen (Legacy): Use to spawn PSB Buildings in the maximum rectangle that can fit inside the plot.
– PSB Gen (Recursive Split): Use to spawn PSB Buildings that follow the exact shape of the plot.
Note: it does not support custom-made PSB Shapes.
Note: All “PSB Gen” attributes are located in the “PSB Gen” tab. Such as:
The “PSB Building Elevation type” determines the type of elevation to use for PSB Buildings when there is slope.
The “Enable Mix Of Multiplies PSB Buildings Attributes” allows the mixing of all available building attributes, shapes, and sizes.
The “Single Plot Area” below this value; the plot spawns only one PSB Building.
Additionally, the accuracy VS the speed of the “PSB Gen Edge Based” algorithm to pack PSB Buildings along the plot spline, can be set using “Min search Distance” located in the “Buildings Edge Gen” tab.
– Car Parking: Use to spawn car parking.
Note: All the settings of the Car parking algorithm are located in the “Parking Setup – PS” tab.
– Free Plot: Use to spawn blank space. That blank space is filled with PWA system (If available) or by hand or semi-assisted placement.
Static Building refers to a full premade building mesh or blueprint.
Note: the buildings used here are from kitbash3D and are not included.
– Static Bldgs (Edge Based): Use to spawn Static Buildings along the plot spline.
Note: The attributes to control the Static Bldgs (Edge Based) in located in the “Buildings Edge Gen” such as:
The “Min Search Distance” controls the accuracy VS the speed of the algorithm to better pack buildings along the plot spline.
The “Fill Center With Buildings” allows to spawn buildings in the space left.
The “Buildings Overlapping Tolerance” allows increasing the tolerance value, enabling Static Buildings to overlap each other for a tightly pack buildings arrangement, useful in scenario like Post-apocalyptic scene.
– Static Bldgs (Area Based): Use to spawn Static Buildings within the area of the plot.
– Static Bldgs (Grid Based): Use to spawn Static Buildings in a grid arrangement.
Note: The attributes to control the Static Bldgs (Grid Based) is located in the “Buildings Grid Gen” tab such as:
The “Use Custom Grid”, if “false”, the grid size is the average size of all buildings, if “true”, a custom grid size is used.
The “Grid Size X & Y” controls the custom size of the grid to use to spawn “Static Buildings”; any building above that grid size is discarded.
B – Exploring More Plot Attributes
1 – In the “Data Setup” tab, you can
– Set the Building Data to use. The building data asset holds all the building data such as Static Buildings, PSB Buildings Attributes, and the spawn algorithm distribution, etc…
– Set the “Plot Props Data” to use. The plot props data assets hold all the data that make plot props, including the parking and the ground materials data.
Once you set both or one data asset, Check “Update All Data Managers From Data Asset” to update the plots with the data.
2- In the “General” tab, you can set
– “Switch to Plateau Spline”, when there is slope/elevation, it allows the creation of a flat surface as plot ground,
thus spawning all the plot components at the same height (the highest plot point).
Note: Plateau spline can be referenced within each plot props system,
to spawn specific props by setting each plot props system “Target Spline” to “Plateau Spline Only”.
– “Add Ground Plane”, allows to activate the creation of the plot ground plane or not.
– “Left Over Space Ratio”, allows the reduction of the plot area used to spawn plot components. It represents the percentage of the total area size left over.
– “Close Loop” allows you to close the spline when drawing the plot manually.
– “Plot Points Removal Range” allows setting the range within to remove the plot points that are close to each other.
Set it to “-1” to restore the points.
Set it to “0” to save the change.
3- In the “Spawning” tab, you can set
– “Activate Props” allows to globally activate or deactivate all the props systems.
– “Min Allowed Area” allows setting the minimal area needed to spawn buildings! The unit is in m².
– “Min Ground Base Height” determines the minimal height value (in cm), for the plot to place a ground base for buildings and PWA props if there is a slope.
– “Add Ground Base For Buildings” activate or deactivate the placement of ground base mesh for buildings when there is a slope.